I love how dedicated Gibson fans are. Have seen this site in the past, but it bubbled up again as the 16th anniversary of Agrippa came to pass. Seems they found an ol’ floppy of the self-destructing poem and where able to rejigger it and run it again. And they took a movie of it [&hellip
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How can we be better virtual citizens? Wherein the article tells briefly of Gibson’s experience in Second Life, on par with the first day at high school
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But I’ve never looked good in the classic sneaker, but c’mon, a Buzz Rickson’s William Gibson sneaker?!?!?!
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PC World has a pretty good list of the Top 50 Tech Visionaries, and admittedly, there were more than half that were unknown to me — not as big a geek as I thought I was! But yep, holding his own at No. 48 …. William Gibson!
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The NY Times has an article on the Steampunk Culture, which alludes to the fashionable sense of the movement. They’re not all scary like the Goths! And I quote, “Steampunk isn’t all dark and spooky. It’s elegant and beautiful.” I’d have to agree with that given the fabulous steampunk devices popping up!
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Was Matrix really 10 years ago!?!?! Yep. [edit: Nope, geez, can’t these folks do a simple fact check? 31 March 1999 was the release…] Then they did the other two to complete the triology. Now they’re back with Speed Racer. Here’s an interesting article looking back on Matrix
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I have read Richard Morgan’s books and find him to be a good writer though I always put down his books feeling somewhat depressed and craving a shaft of light to sit and try to rewarm my soul again. He wrote and interesting editorial on SF/Fantasy Fans and Writers and their reaction to the genre [&hellip
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Ling just sent me an email and since he did not blog it (shame on him) I will… Adam Rogers (from wired) has an article on the New York Times website that sadly/gladly reflects the life path of many of my friends and I… We started with Dungeon & Dragons almost 30 years ago and [&hellip
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Found on Gibson’s blog, who found it on Sterling’s blog — an article, a rather long one, entitled “The Street as Platform” wherein it is discussed how interactive our streets are becoming, how interactive they could become, how much data is being pulled off of a busy street, how many sensors, cameras, displays and all the particulars [&hellip
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